Strategy Games
Strategy games require careful and skillful thinking and planning in order to achieve the game goal. The player is given a 'godlike view' of the cyber world s/he influences. The gamer usually has a 'sky view' - looking down from above - like a 'god'. S/he indirectly controls the world by contolling the behaviour of 'game units'. A complex inter-dependency has to be understood in order to achieve the desired outcome. Strategy games originated in board games. A series of rules of gameplay allow the gamer to predict the outcome of an action. It is usually necessary to build up properties for game units in order for them to fulfill a function.
Real-time strategy (RTS) games have continuous action, and players have to make their decisions and actions within a constantly changing game state. Real-time strategy gameplay consists of obtaining resources, building bases, researching technologies and producing units.They are often a multiple unit selection game. You can select multiple game characters at one time to simultaneously perform different tasks, as opposed to only selecting one character at a time. |
In turn-based strategy games (TBS) the player is allowed an analysis time before acting - taking his/her turn. Action/consequences are suspended until the turn is completed. Some games allow a certain number of moves or actions to take place in a single turn. This genre is closest to board games. |
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A tactics game incorporates features of the simulation and wargame genres. It focuses on operational aspects and control of warfare. Unlike real-time strategy games, resource and economical management and building plays no part of the gameplay. These games often feature an overarching "campaign map" with different regions the player must try to control. |
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4X games are strategy video games with four primary goals: eXplore, eXpand, eXploit and eXterminate. A 4X game can be turn-based or real-time. 4X games often cover a very large period of time, giving the player the control of an entire civilization or species. These games can have a historical setting, a mythological setting or a science fiction setting where the player controls a species set to dominate the galaxy. |
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Artillery games involve tanks fighting each other in combat (a very early game form) or similar derivative games.
Artillery games are a type of strategy game, though they do get called shooting games. |
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Tower defense games have a very simple layout. Usually, computer-controlled monsters called 'creeps' move along a set path, and the player must place, or "build" towers along this path to kill the 'creeps'. In most tower defense games different towers have different abilities such as poisoning enemies or slowing them down. The player is awarded money for killing creeps, and this money can be used to buy more towers, or buy upgrades for a tower such as increased power or range.
There are many sites devoted to tower defense games on the web. |
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