MMORPG
Before the invention of the term MMORPG, games of this style were simply called graphical MUDs. A number of influential MMORPG designers began as MUD developers and/or players (such as Raph Koster, Brad McQuaid, Matt Firor, and Brian Green) or were involved with early MUDs (like Mark Jacobs and J. Todd Coleman). The MMORPGs have their own economies. Players will pay for services and assets - meaning that some players can 'get rich' within the cyber-world. |
|
Cybercomputing - a web-based teaching aid.